RECAP: War of the Burning Sky, 5-17-26
Summary of Prior Events and Battle Recap
- Previous session centered around the “Battle of Eresh,” where the party interacted with a creature called a Trilith named Balance, who tried to impose order on a chaotic region.
- Balance’s efforts were overwhelmed by the arrival of the warlike Sargavans, leading to conflict.

- The party’s intervention was critical and acted as a tipping point that disrupted Balance’s influence and escalated the battle.
- A violent battle ensued with multiple fireball volleys, blessings, and direct combat eliminating almost Sargavan forces in Eresh, including wyvern riders.
- The party captured a hobgoblin Sargavan lieutenant leading human troops, introducing a new element of intrigue regarding Sargavan command structure.

Post-Battle Status and Interrogation Setup
- The village is recovering from the battle’s chaos with fires being put out and bodies cleared.
- The hobgoblin lieutenant is securely restrained in a hut, stoic but resigned, awaiting interrogation.
- The captured Saravan wyvern rider is unconscious nearby, guarded but likely to face the villagers’ justice.
- No interrogation has yet taken place at this point in the session.
- The party is recognized as heroes by the villagers, earning their gratitude and social standing.
Wyvern Rider and Wyvern Details
- The wyvern riders are distinct from the Sargavan troops—wearing Cheliaxian uniforms, implying Sargavans rely on imported wyvern riders rather than local recruitment.
- Wyverns are rare in the region; none of the party has seen one before.
- The wyvern rider knocked unconscious by Ono during combat survives but is incapacitated.
- Ono successfully mounts and controls the wyvern with an excellent Handle Animal check, gaining an aerial advantage for scouting and support.
- The wyvern, nicknamed “Violet,” is a ruddy reddish color with gray-violet eyes and is trained to respond to commands and fully schooled in advanced battle tricks.

- The party discusses logistics and challenges of feeding and caring for Violet, confirming wyverns are carnivorous and require significant upkeep.
Wyvern Training and Communication
- Violet is intelligent and capable of understanding languages, primarily Draconic and possibly Cheliaxian.
- Party members speak Draconic and Common but not Cheliaxian, leading to use of Comprehend Languages and Message spells to facilitate communication.
- The wyvern is free to hunt and feed independently at night but responsive to training and companionship from the party, especially Ono.
- The wyvern formally accepts its freedom and alliance with the party, renouncing previous loyalty to the 9th Cheliaxian Aerial Cavalry.
Interrogation of Hobgoblin Commander
- The hobgoblin commander is calm and offers information in exchange for his life, revealing:
- He was sent from the Saravan 5th Corps by Inquisitor Crona to pacify the town and monastery.
- His mission included provoking the monastery to retake the town so Sargavans could capture the monastery, including the two Windlords Pilus and Longinus.
- After capturing the monastery, they were to compel the monks to assist them in accessing Castle Korstull and subduing the magical fire surrounding it to loot treasures.
- The plan was ambitious but undermined by unexpected resistance from Mwangi guerrillas and the monastery’s defenders.
- The commander describes poor discipline and fraternization among his troops, which was only partially restored shortly before the battle.
- The party decides to turn the commander over to the villagers for justice rather than execute him themselves.
Meeting with Erul Vann and Bechus

- Erul, a previously sick ally, has recovered significantly, crediting the party’s actions.
- Erul’s account of events at the monastery contrasts with other reports:
- His group attempted peaceful petition to enter the monastery but was refused, primarily by a monk named Caela.
- They were not aggressive but were denied access and eventually left due to illness and malaise affecting the group.
- Erul is concerned about missing comrades and conflicting reports that some members went ahead recklessly.
- The party notes the complexity of factional allegiances, with Lord Vortbert recruiting their group and possibly other forces sent by Simeon or Vortbert operating in the region.
Return to the Monastery and Investigation of Disappearances
- The monastery is a large, fortified complex near the village of Eresh, distinct from Castle Korstull which lies about 28 miles upriver.
- The monastery is home to around 80 monks, but about 20, including both Windlords and Caela, have mysteriously disappeared recently.
- The monks follow two divergent philosophical paths led by Pilus (aggressive) and Longinus (pacifist), explaining some internal divisions.
- The party meets with monks Muraam, Iyabu, and Ganokh who express concern about the disappearances and the malaise affecting the region.

- The monks confirm that the monastery’s guardian air elementals are gone, reflecting the absence of Pilus and Longinus.
- The monks emphasize the cursed nature of Castle Korstull, surrounded by magical fire and considered a place of temptation and punishment.
- The party is urged to recover the missing Windlords, though the monks will not leave the monastery themselves.
Wyvern’s Personality and Party’s Relationship
- Violet (wyvern) introduces itself as Gorguek of the Cheliaxian 9th Aerial Cavalry, freed from prior servitude.
- The wyvern agrees to ally with the party voluntarily, appreciating their offer of freedom and sustenance.
- The party discusses the implications of caring for a wyvern, including feeding, stabling, and communication challenges.
- Arandar speaks Draconic and helps translate between the wyvern and party members.
- The wyvern requests removal of its saddle to feed, which the party obliges, after which it hunts carrion from the defeated Sargavans.
- The party acknowledges the wyvern’s loyalty is conditional and based on mutual respect and freedom.
Preparation for Journey East
- The party receives insect repellent (an unguent), fresh food, and water treated with local herbs to prevent illness.
- They also receive potions of cure moderate wounds from the monks as aid for the upcoming journey.
- Discussion ensues around travel logistics:
- The wyvern can carry only one rider, so most party members will travel on foot through the jungle.
- Titus can cast Fly on others for limited periods, enabling occasional aerial support.
- The jungle canopy height and message spell range (~190 ft) limit constant communication between flying and ground parties, but use of Far Glass aids observation and signaling.
- The party plans to traverse roughly 20 miles east through dense jungle toward Pilus’s hidden laboratory.
- The wyvern and party members take turns scouting aerially, while the rest move stealthily on the ground.
Discovery of a Localized Thunderstorm

- From the air about 10 miles east, the party spots a huge localized thunderhead with frequent lightning but no thunder, hovering stationary over the jungle.
- The storm’s static position is meteorologically unnatural, as prevailing winds should move it southwest.
- The wyvern reports the storm is unlike anything it has seen before, comparing it to magical storms summoned by devils in Cheliax but never naturally occurring ones.
- The storm likely represents a concentrated magical energy source, possibly linked to the mysterious activities at Pilus’s laboratory.
Jungle Exploration and Encounter with Captive Lizardfolk
- On the ground, the party encounters ancient jungle ruins with stone domes resembling charcoal kilns and rudimentary woven vine bridges connecting collapsed floors.
- Wraith spots a lizardfolk named Irsik, a skilled shaman and ally of Erul Vann, bound and gagged but alive inside a ruined structure.

- Irsik appears weak and disoriented, perhaps from having been held captive for some time.
- The ruins suggest a layered structure with collapsed upper floors and accessible basements connected by fragile bridges.
- The party notes the jungle is thick, old, and possibly inhabited by mysterious creatures guarding ancient places.
Key Quantitative Details:
| Item | Detail |
|---|---|
| Number of monks in monastery | Approximately 80 |
| Missing monks (including leaders) | About 20 (1/4 of total) |
| Distance to Castle Korstull | ~28 miles upriver |
| Distance to Pilus’s lab | ~20 miles east of Eresh |
| Wyvern flying speed | 60 ft per round (~7 mph) |
| Message spell range | ~190 ft |
| Party members’ base movement | ~25 ft per round (varies) |
| Duration of Fly spell (level 9) | 9 minutes |
Core Concepts and Conclusions:
- The Trilith creatures, including Balance, Madness and others, represent powerful, enigmatic forces influencing the region’s fate, often through chaos and conflict.
- The Sargavan military intervention in Eresh was poorly managed and ultimately defeated by local resistance and the party’s intervention.
- The monastery of the Two Winds and its absent Windlords are central to understanding the region’s mystical and political dynamics.
- The localized magical storm indicates potent arcane activity linked to Pilus’s hidden laboratory, possibly the source or catalyst of recent regional disturbances.
- The party’s alliance with the wyvern Gorquek provides them with a unique tactical advantage but also logistical challenges.
- The mysterious disappearances of villagers and monks suggest a larger threat, possibly involving air elementals or other magical forces controlled or summoned by the Windlords.
- The party is preparing for a dangerous jungle expedition to uncover the fate of the missing monks and investigate the arcane storm and laboratory east of Eresh.

