After resting in a city called Cassomir, the group re-entered the dreamlands and encountered a revamped caravan, now active and staffed, in contrast to the previously ruined caravanserai.The
Summary of Prior Events and Battle Recap Post-Battle Status and Interrogation Setup Wyvern Rider and Wyvern Details Wyvern Training and Communication Interrogation of Hobgoblin Commander Meeting with Erul
Return to the Campaign and Undead Encounter The group recounts visiting to a city made of pale stone, petrified in appearance, where they were attacked by feral undead
Session 13 revolves around the party’s careful investigation into the coffin maker Hinrich’s suspicious activities, leading to uncovering dark, undead-related phenomena and escalating into combat with vampiric and
The party begins (or exits) Balance’s hut into a troubled village where the trillith’s sedating force has kept everyone unnaturally calm and passive. Erul informs the party that people arriving
Session 11 begins with two fiery blob-like demons emerge and start waddling around; Soran attempts to control them with a spatula or spoon, chastising them to return to
Summary of Session Start and Setting the Scene Combat Round Four Begins: Tactical Maneuvers Combat and Trap Management Roll20 Technical Difficulties Interrupt Gameplay Gameplay Resumes: Continuation of Combat
Summary of Video Content by Timestamp The group had taken refuge overnight at Constable Vasha’s house, who provided protection charms and shared intelligence about the town of Vallaki
Return Home and Confrontation Interrogation of the Woman Arrival of the SDF SDF Presence and Town Context Vortbert’s Power Consolidation War Context and Sargavan Movements Monastery of Two