Combat Recap and Session SetupThe GM recaps the previous session, introducing ghosts Rose and Thorne, a secret stairwell, and the discovery of skeletons linked to ghostly children. The
The group begins by examining architectural features in an old house, particularly focusing on chimneys and staircases. They speculate whether chimneys align across floors and discuss a hidden
Summary The group explores a haunted mansion with dark secrets involving the Durst family and their servants. They find ghostly apparitions, including a malevolent nanny spirit and the
Historically, it’s been common knowledge that the PF2 heal spell worked like this: As far as 1 action Heals (touch) and 3 action Heals (burst), but it’s the
Recently, a gaming party went about the unenviable task of bringing back a deceased comrade from the lands of the dead. This particular luckless fellow had an additional
Hero points are a common way for GMs to award players for great play, superior roleplaying, and related events. In PF2, players are given a hero point at
The landward side of the walled city of Sternhaven is the second busiest side. To most visitors – and truth be told, most residents – of Sternhaven, the
A playtester for early versions of Dungeons & Dragons and TSR’s first employee in 1975, Tim Kask worked as an editor for the company, notably for Dragon Magazine. He left TSR in
“There’s also been a movement towards more rules-heavy TTRPGs. Rules-heavy meaning both that there are more rules and mechanics to keep track of, as well as that the
5-24-26, Curse of Strahd “Oh sure, two half-orcs saying ‘have you seen a woman selling pastries?’ yeah, that will work.” “We can dress up Grughilda and Akutagawa as