Chris Cocks: D&D Was Made For AI
|Asked about whether AI has the potential to “bend the cost curve” in terms of entertainment development or digital gaming, and how it’s being used in the toy and content industries, Cocks said the following:
“Inside of development, we’ve already been using AI. It’s mostly machine-learning-based AI or proprietary AI as opposed to a ChatGPT approach. We will deploy it significantly and liberally internally as both a knowledge worker aid and as a development aid. I’m probably more excited though about the playful elements of AI. If you look at a typical D&D player….I play with probably 30 or 40 people regularly. There’s not a single person who doesn’t use AI somehow for either campaign development or character development or story ideas. That’s a clear signal that we need to be embracing it. We need to do it carefully, we need to do it responsibly, we need to make sure we pay creators for their work, and we need to make sure we’re clear when something is AI-generated. But the themes around using AI to enable user-generated content, using AI to streamline new player introduction, using AI for emergent storytelling, I think you’re going to see that not just our hardcore brands like D&D but also multiple of our brands.”
Wizards of the Coast representatives has repeatedly said that Dungeons & Dragons is a game made by people for people, as multiple AI controversies has surrounded the brand and its parent company.