Combat Recap and Session SetupThe GM recaps the previous session, introducing ghosts Rose and Thorne, a secret stairwell, and the discovery of skeletons linked to ghostly children. The
The group begins by examining architectural features in an old house, particularly focusing on chimneys and staircases. They speculate whether chimneys align across floors and discuss a hidden
Summary The group explores a haunted mansion with dark secrets involving the Durst family and their servants. They find ghostly apparitions, including a malevolent nanny spirit and the
The landward side of the walled city of Sternhaven is the second busiest side. To most visitors – and truth be told, most residents – of Sternhaven, the
Summary of Ongoing Combat and Situation Strategic Decisions and Party Movements Battlefield Status and Key NPC Conditions Political and Strategic Consequences When King Steppengard wakes, he is deeply
The party has been involved in a significant political and military conflict in the dwarfish Bandu Hills region, assisting Duke Gallo in a battle against the dwarfish king,
The group explores a haunted mansion with dark secrets involving the Durst family and their servants. They find ghostly apparitions, including a malevolent nanny spirit and the ghost
1. Situation Overview and Initial Setup 2. Combat Developments and Tactical Decisions 3. Discovery of Poison Plot and Poison Effects 4. Rush to the Banquet Hall and Initial
Recap and Setting Introduction The session begins with a recap of the prior events centered around the exploration of the Durst Mansion, also known locally as Death House.