“While I talked about these in the post Make A Character Creation Document For Your Game (Seriously, It Helps) some time ago, what I didn’t suggest in that post were
Specific to Elder Scrolls, but applicable in any high fantasy milieu; by user AndrewJamesDrake: “There’s a problem with that: Someone needs to Invent the Gun before someone else
“The position of Dungeon Master, the player who creates and runs scenarios for Dungeons & Dragons games, is a burdensome one, requiring the DM to be storyteller, referee and mediator
If you write your own homebrewed adventures (and who doesn’t), Guy Sclanders outlines some very simple but effective adventure design templates – nice and succinct.
From Dungeon magazine, November 2004. Judges included Keith Baker (invented Eberran), Wolfgaur Baur (ex-TSR, has done everything), Eric Boyd (wrote most of Forgotten Realms), Andy Collins (WotC editor,
Reads a bit like a freshman history paper but not terrible, plus the site is interesting. “By the High Middle Ages, towns were growing again. One reason for