And Joe Manganiello is somehow involved. “While no specific project was announced, the presence of Weis and the Hickmans, who co-created the world of Krynn for TSR in
“Non-Combat Experience: The Game-Changer. Here’s where most DMs can revolutionize their player behavior: DMG page 261 explicitly provides rules for awarding experience for non-combat challenges. This isn’t homebrew
The Battle of Agincourt (/ˈædʒɪnkɔːr(t)/ AJ-in-kor(t);[a] French: Azincourt [azɛ̃kuʁ]) was an English victory in the Hundred Years’ War. It took place on 25 October 1415 (Saint Crispin’s Day) near Azincourt, in northern France.[b] The unexpected victory of
Join us in building the ultimate game table for the fans of Dungeons & Dragons®, dedicated to the game’s co-creator in the place where the game was born, Lake
“The other issue with problematic content is that, thanks to today’s inescapable culture war, there is no way to adapt it without someone taking issue. If WotC leaves the rough
“So what does make a good monster encounter? One where the players can learn, adapt, and outthink the threat. And to explore that, we’ll break monsters down into
“There are two desirable groups of qualities when it comes to discussing the characteristics of TTRPG players. Initially, there’s the basic factors that are all “must-haves” as far
MR. GOLEMBIEWSKI: Well, Your Honor, it is well known in this country that kids are addicted to these platforms. This is a mental health — THE COURT: It