Historically, it’s been common knowledge that the PF2 heal spell worked like this: As far as 1 action Heals (touch) and 3 action Heals (burst), but it’s the
Recently, a gaming party went about the unenviable task of bringing back a deceased comrade from the lands of the dead. This particular luckless fellow had an additional
Hero points are a common way for GMs to award players for great play, superior roleplaying, and related events. In PF2, players are given a hero point at
The landward side of the walled city of Sternhaven is the second busiest side. To most visitors – and truth be told, most residents – of Sternhaven, the
A playtester for early versions of Dungeons & Dragons and TSR’s first employee in 1975, Tim Kask worked as an editor for the company, notably for Dragon Magazine. He left TSR in
“There’s also been a movement towards more rules-heavy TTRPGs. Rules-heavy meaning both that there are more rules and mechanics to keep track of, as well as that the
7-5-26, Abomination Vaults “I have no problem with punching down for a while.” “I believe in player agency. You all can die anywhere you like.” “The triangular room
“So rather than a definitive guide, this post’s first part stays deliberately personal: I share a handful of tools and resources that genuinely helped us along the way,