By Tucker We have heard that all manner of strange things are happening at the Moathouse. On his watch the night before leaving, Geth, knowing that the Welcome
“First, they took the entire 320-page adventure and broke it down into six slim paperback volumes — one each for the game’s major chapters, plus an appendix so
“The position of Dungeon Master, the player who creates and runs scenarios for Dungeons & Dragons games, is a burdensome one, requiring the DM to be storyteller, referee and mediator
If you write your own homebrewed adventures (and who doesn’t), Guy Sclanders outlines some very simple but effective adventure design templates – nice and succinct.
Jarry, before heading off into the woods to console himself, conclusively identifies the creature we have slain as a Doppelganger, able to change into the shape of anything
From Dungeon magazine, November 2004. Judges included Keith Baker (invented Eberran), Wolfgaur Baur (ex-TSR, has done everything), Eric Boyd (wrote most of Forgotten Realms), Andy Collins (WotC editor,