TIL that the city of Sigil from Dungeons & Dragons was an allegory for working at TSR during the 90s. It’s ruler, the Lady of Pain, was based on TSR CEO Lorraine Williams
What were the initial feelings behind-the-scenes about the product line? Was it popular at TSR, left on its own, or something else?
Monte: I think a lot of people were intimidated by it (in fact, I know they were because they told me so) because it was so different and so intricate. But different and intricate are my wheelhouse so it was perfect for me.
Ray: Monte’s right that some people felt intimidated by Planescape, but some also felt that it was a bit pretentious and smug, even condescending. Here was this new setting that deigned to say how the multiverse *really* worked and “looked down” on all the other game worlds. That was never the intention of the Planescape team. But the products were often written in a wry, overly clever voice that smirked at all the clueless bashers stumbling around the multiverse, so I can see how some people took it the wrong way. (Then again, as Monte says later, by the end we did get a bit elitist—the Planescape voice was rubbing off on us—so maybe the reputation wasn’t entirely undeserved.)

