10 Commandments for D&D

  1. Never split the party.
  2. Never go into the water.
  3. Always check for traps and secret doors.
  4. Never trust a smiling NC.
  5. If the room looks empty, it isn’t.
  6. Touching the mysterious glowy thing is a group decision.
  7. The lone treasure chest is probably a mimic.
  8. If the DM asks “are you sure” the answer is no.
  9. Retreat is sometimes the correct tactical option.
  10. Fireball is both a problem and a solution.

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