RECAP: Curse of Strahd Session 18

The party has previously infiltrated a large multi-story estate (two floors plus an attic), known as the Burgomaster’s house. They investigate various hallways, locked doors, and rooms such as the library, servants’ quarters, and holding cells. Sounds of barking dogs, voices pleading at locked doors, and combat eruptions heighten tension.

The manor has:

  • Multiple locked doors, including those leading to a library and a room where a character named Udo was previously held captive.
  • Hallways with windows open to the sky, adding ambient noise and open escape possibilities.
  • The characters’ goal appears to involve confronting the Burgomaster and his associates, suspected assassins or hostile elements tied to a larger conflict involving Strahd.
Phase/SequenceSummary of Events
Initial ApproachParty hears dogs, barks, investigates library and locked doors
Encounter with Mastiff Guard DogsTwo large mastiffs attack; party struggles to subdue them
Introduction of Izek (Bodyguard)Isaac emerges with demonic arm, warns party to leave
Engagement with BurgomasterBurgomaster appears, locked in a room, tries to escape
Combat EscalationParty attacks dogs, bodyguards, and Burgomaster
Use of Spells and Tactical MovesNeedle darts, fire spells, divine lance, and physical attacks land
Interference of Locked DoorsVoices heard behind locked doors begging to be let in
Final Assault on BurgomasterBurgomasterseverely wounded, eventually killed
Aftermath and Party MovesParty interrogates the fallen, checks other rooms, maintains caution

Combat Details and Mechanics

Guard Dogs:

  • Massive mastiffs serve as guard animals, chained but fiercely protective.
  • Attacks include bites dealing moderate damage; dogs are tough and persistent.
  • The party uses melee attacks and spells to weaken/knock unconscious or kill.

Combat Actions:

  • Players utilize multi-action maneuvers like “flurry of blows,” “intimidating strike,” and “sudden charge.”
  • Spells such as Ignition and Lightning Arc cause elemental damage and status effects.
  • Tactical positioning (flanking, acrobatics checks to move through enemy spaces) is critical.

Demoralization Effects:

  • Several characters inflict frightened 1 condition, reducing enemy effectiveness.
  • Stuns and dazed conditions result from fumbles or special attacks, limiting enemy actions.

Grappling and Control:

  • Velcro successfully grapples enemies to limit their actions.
  • Opponents try to escape, and multiple attempts are required to subdue key targets.

The party maintains humor amid tension, with jokes about kicking down doors and “dog slicers.” Repeated references to “Strahd sent us” indicate a governing authority or mission directive.

Conclusion

  • The combat is intense, multi-faceted, and balanced between melee, ranged, and magical attacks.
  • Player tactics combine aggression with attempts at stealth and subterfuge.
  • The Burgomaster, a pivotal antagonist with demonic traits, is the central foe; his defeat signals progression in the plot.
  • The locked doors and voices suggest hostages or unfolding mysteries that require further exploration.
  • Conditions like frightened and stunned critically affect combat effectiveness, emphasizing strategic play.
  • Cooperation among the party members, including damage sharing (protector sacrifice), underscores strong teamwork.

Party Actions vs Opponent Responses

Party ActionsOpponent Responses and StatusOutcome/Effects
Parlay and needle darts on dogsDogs growl, attack fiercelyDogs wounded, some knocked unconscious/killed
Grapple and intimidate IzekIzek resists grapples, fights back with sword and demon handIzek damaged but fights effectively
Fire spells (Ignition, Lightning)Damage dealt to bodyguard and Burgomaster; Burgomaster dazedSignificant damage; Burgomaster near death
Melee attacks using dog slicer and flurry of blowsGuards and Burgomaster take heavy hits, some downedEnemies heavily weakened or killed
Perception checks at locked doorsHear voices pleading to enter and locked doorsPossible hostages or allies remain trapped
Tactical repositioning (acrobatics checks)Maneuver around dogs for better attack positionsSuccessful flanking and damage
Protective damage transferVelkro takes damage instead of allyReduces team damage, improves survival

Add a Comment

Your email address will not be published. Required fields are marked *

The maximum upload file size: 128 MB. You can upload: image, audio, video, document, spreadsheet, interactive, text, archive, code, other. Links to YouTube, Facebook, Twitter and other services inserted in the comment text will be automatically embedded. Drop file here