Speed-running Paizo Adventure Paths

Back when Frozen Flame came out, I knew that not only did I want to run it, but that I also wanted to do an experiment: A speed-run. While I have no issues with running Adventure Paths as written, the Paizo content pipeline is an absolute firehose, and there’s more APs out there than I have time to get through. If I could make an AP more efficient to run with no effort, that could help me work on the backlog a bit.

I’m pleased to report that it worked even better than I expected, and I’m eager to try it again, but with a few caveats.

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