Some guy asked Chat GPT to sort out RPG combat

And this is what he got back:

“Okay my barbarian is ready to swing with their sword, so first I check…”

  1. Attack Initiative Check: Does your model act first?
  2. Range Check: Is your model within attacking range of the target?
  3. Weapon Availability Check: Does your model have the right weapon for this attack?
  4. Line of Sight Check: Does your model have a clear line of sight to the target?
  5. Stance Check: Is your model in the correct stance to launch an attack?
  6. Terrain Influence Check: How does the terrain influence your model’s attack?
  7. Wind Condition Check: How does the wind condition affect the attack?
  8. Ammo Availability Check: Does your model have enough ammo for the attack?
  9. Weapon Functionality Check: Is the weapon working as it should?
  10. Accuracy Check: Can your model’s attack hit the target accurately?
  11. Evasion Check: Can the target evade your model’s attack?
  12. Cover Efficiency Check: How effective is the target’s cover against the attack?
  13. Armor Penetration Check: Can the attack penetrate the target’s armor?
  14. Damage Potential Check: How much potential damage can the attack cause?
  15. Critical Hit Chance Check: What’s the chance of the attack hitting a critical spot?
  16. Secondary Attack Check: Does your model launch a secondary attack?
  17. Secondary Accuracy Check: Can your model’s secondary attack hit the target accurately?
  18. Secondary Damage Potential Check: How much potential damage can the secondary attack cause?
  19. Secondary Critical Hit Chance Check: What’s the chance of the secondary attack hitting a critical spot?
  20. Defensive Mechanism Effectiveness Check: How effective is the target’s defensive mechanism against the attack?
  21. Damage Resistance Check: How much damage can the target resist?
  22. Status Effect Check: Does the attack induce any status effects like stun, burn, etc.?
  23. Status Effect Duration Check: How long will any induced status effects last?
  24. Knockback Potential Check: Can the attack knock the target back?
  25. Fall Damage Check: Does a knockback cause additional fall damage?
  26. Environmental Impact Check: Does the environment cause additional damage during the attack?
  27. Counterattack Probability Check: What’s the chance of a counterattack from the target?
  28. Counterattack Evasion Check: Can your model evade a counterattack?
  29. Counterattack Damage Check: If counterattacked, how much damage does your model take?
  30. Post-Attack Position Adjustment Check: Can your model adjust its position after the attack?
  31. Post-Attack Weapon Functionality Check: Is the weapon still functional after the attack?
  32. Self-Damage Check: Does your model suffer any self-inflicted damage during the attack?
  33. Exhaustion Check: Is your model exhausted after the attack?
  34. Ammo Recharge/Reload Check: Can your model recharge or reload its weapon after the attack?
  35. Retreat Necessity Check: Does your model need to retreat after the attack?
  36. Successful Retreat Check: Can your model successfully retreat if needed?
  37. Stealth Re-entry Check: Can your model re-enter stealth mode after the attack?
  38. Visibility Check: Can your model see its target after the attack?
  39. Target Status Check: Is the target still functional after the attack?
  40. Target Retreat Check: Does the target retreat after the attack?
  41. Follow-Up Attack Necessity Check: Does your model need to make a follow-up attack?
  42. Follow-Up Accuracy Check: Can your model’s follow-up attack hit the target accurately?
  43. Follow-Up Damage Potential Check: How much potential damage can the follow-up attack cause?
  44. Follow-Up Critical Hit Chance Check: What’s the chance of the follow-up attack hitting a critical spot?
  45. Post-Attack Terrain Condition Check: What’s the condition of the terrain after the attack?
  46. Post-Attack Status Effect Check: Are there lingering status effects on your model after the attack?
  47. Weapon Wear and Tear Check: How much has your model’s weapon degraded due to the attack?
  48. Damage Repair Check: Can your model repair any damage caused by the attack?
  49. Post-Attack Morale Check: How is your model’s morale after the attack?
  50. Experience Gain Check: Does your model gain experience from this attack?