Some guy asked Chat GPT to sort out RPG combat
|And this is what he got back:
“Okay my barbarian is ready to swing with their sword, so first I check…”
- Attack Initiative Check: Does your model act first?
- Range Check: Is your model within attacking range of the target?
- Weapon Availability Check: Does your model have the right weapon for this attack?
- Line of Sight Check: Does your model have a clear line of sight to the target?
- Stance Check: Is your model in the correct stance to launch an attack?
- Terrain Influence Check: How does the terrain influence your model’s attack?
- Wind Condition Check: How does the wind condition affect the attack?
- Ammo Availability Check: Does your model have enough ammo for the attack?
- Weapon Functionality Check: Is the weapon working as it should?
- Accuracy Check: Can your model’s attack hit the target accurately?
- Evasion Check: Can the target evade your model’s attack?
- Cover Efficiency Check: How effective is the target’s cover against the attack?
- Armor Penetration Check: Can the attack penetrate the target’s armor?
- Damage Potential Check: How much potential damage can the attack cause?
- Critical Hit Chance Check: What’s the chance of the attack hitting a critical spot?
- Secondary Attack Check: Does your model launch a secondary attack?
- Secondary Accuracy Check: Can your model’s secondary attack hit the target accurately?
- Secondary Damage Potential Check: How much potential damage can the secondary attack cause?
- Secondary Critical Hit Chance Check: What’s the chance of the secondary attack hitting a critical spot?
- Defensive Mechanism Effectiveness Check: How effective is the target’s defensive mechanism against the attack?
- Damage Resistance Check: How much damage can the target resist?
- Status Effect Check: Does the attack induce any status effects like stun, burn, etc.?
- Status Effect Duration Check: How long will any induced status effects last?
- Knockback Potential Check: Can the attack knock the target back?
- Fall Damage Check: Does a knockback cause additional fall damage?
- Environmental Impact Check: Does the environment cause additional damage during the attack?
- Counterattack Probability Check: What’s the chance of a counterattack from the target?
- Counterattack Evasion Check: Can your model evade a counterattack?
- Counterattack Damage Check: If counterattacked, how much damage does your model take?
- Post-Attack Position Adjustment Check: Can your model adjust its position after the attack?
- Post-Attack Weapon Functionality Check: Is the weapon still functional after the attack?
- Self-Damage Check: Does your model suffer any self-inflicted damage during the attack?
- Exhaustion Check: Is your model exhausted after the attack?
- Ammo Recharge/Reload Check: Can your model recharge or reload its weapon after the attack?
- Retreat Necessity Check: Does your model need to retreat after the attack?
- Successful Retreat Check: Can your model successfully retreat if needed?
- Stealth Re-entry Check: Can your model re-enter stealth mode after the attack?
- Visibility Check: Can your model see its target after the attack?
- Target Status Check: Is the target still functional after the attack?
- Target Retreat Check: Does the target retreat after the attack?
- Follow-Up Attack Necessity Check: Does your model need to make a follow-up attack?
- Follow-Up Accuracy Check: Can your model’s follow-up attack hit the target accurately?
- Follow-Up Damage Potential Check: How much potential damage can the follow-up attack cause?
- Follow-Up Critical Hit Chance Check: What’s the chance of the follow-up attack hitting a critical spot?
- Post-Attack Terrain Condition Check: What’s the condition of the terrain after the attack?
- Post-Attack Status Effect Check: Are there lingering status effects on your model after the attack?
- Weapon Wear and Tear Check: How much has your model’s weapon degraded due to the attack?
- Damage Repair Check: Can your model repair any damage caused by the attack?
- Post-Attack Morale Check: How is your model’s morale after the attack?
- Experience Gain Check: Does your model gain experience from this attack?