Lewis Pulsipher: Making Megadungeons Make Sense

“To me the vast dungeon with unrelated contents and inhabitants, often no way they could even get in and out without running into others, no way to get air, no way to get food, is just plain nonsense. It breaks the immersion in the world that many gamers look for. Worse, there is no explanation for why this vast dungeon exists. I don’t buy for a second the “mad wizard created it” excuse.”